State Design Pattern in Java With Examples

State design pattern is one of the behavioral design pattern. State design pattern is used when an Object change its behavior based on its internal state.

State Design Pattern

If we have to change the behavior of an object based on its state, we can have a state variable in the Object. Then use if-else condition block to perform different actions based on the state. State design pattern is used to provide a systematic and loosely coupled way to achieve this through Context and State implementations.

State Pattern Context is the class that has a State reference to one of the concrete implementations of the State. Context forwards the request to the state object for processing. Let’s understand this with a simple example.

Suppose we want to implement a TV Remote with a simple button to perform action. If the State is ON, it will turn on the TV and if state is OFF, it will turn off the TV.

We can implement it using if-else condition like below;

TVRemoteBasic.java

Notice that client code should know the specific values to use for setting the state of remote. Further more if number of states increase then the tight coupling between implementation and the client code will be very hard to maintain and extend.

Now we will use State pattern to implement above TV Remote example.

State Design Pattern Interface

First of all we will create State interface that will define the method that should be implemented by different concrete states and context class.

State.java

State Design Pattern Concrete State Implementations

In our example, we can have two states – one for turning TV on and another to turn it off. So we will create two concrete state implementations for these behaviors.

TVStartState.java

TVStopState.java

Now we are ready to implement our Context object that will change its behavior based on its internal state.

State Design Pattern Context Implementation

TVContext.java

Notice that Context also implements State and keep a reference of its current state and forwards the request to the state implementation.

State Design Pattern Test Program

Now let’s write a simple program to test our state pattern implementation of TV Remote.

TVRemote.java

Output of above program is same as the basic implementation of TV Remote without using state pattern.

State Design Pattern Benefits

The benefits of using State pattern to implement polymorphic behavior is clearly visible. The chances of error are less and it’s very easy to add more states for additional behavior. Thus making our code more robust, easily maintainable and flexible. Also State pattern helped in avoiding if-else or switch-case conditional logic in this scenario.

State Pattern is very similar to Strategy Pattern, check out Strategy Pattern in Java.

Thats all for State design pattern in java, I hope you liked it.

By admin

Leave a Reply